Tuesday, 21 October 2014

Set Design Mood Board

My other job was too create a mood board with all the possible props and decorations for the set we are going to design, this way we have a reference for colours and a rough idea for the props we need to get.
Along with video references:


Mood Board:


Prop List and Budget

One of my roles in the preproduction stage was too write out the prop list and find the budget for the props. Looking through the treatment and the synopsis I picked out all the props and costumes, as well as possible decoration. It's still open for changing around as it's all not set in stone yet.

Prop list and budget


Props:
Shitty mattress - Free
Books - Free (get some from Library)
VHS tapes - 3 from charity shops - £1.50 (Nick probably has some but doesn't want them to be ruined)
Boxes - Free (Leanna has some)
Desk - Free (Find a spare table)

Costume:
Straight jacket - Hagrid 'might' have one, £25 from amazon, £29 from Farnham Costume shop
White Trousers - Free or £15
White Shirt - Free (Leanna has one if they don’t)
Plain shoes - £6

Decorations:
Wallpaper - N/A
Textbook pages - Free (Leanna has one)

Paint:- £25 

Monday, 20 October 2014

Artist studies 2

Cornelia parker

The construction of scrap metal suspended in air, in an empty room with light in the centre, causing what looks like an explosion. The destruction of something captured beautifully in mid air almost like a freeze frame from a film.


Saturday, 18 October 2014

Maps and journey's development 2

Before our meeting with Rosie we sat down together to come up with ideas about what to do with all our projects and how to theme them as well as have a good piece of installation art that includes each aspect of our previous idea. Below are the list of themes that we came across when looking into maps and journeys with hopes of inspiring us.


Friday, 17 October 2014

Final Piece of Sound

After listening too my sound once I had finished splicing the narration and putting it into place, I had decided to try and add more folly sound as the project mostly consisted of atmospheric sounds, such as the howling wind.

Before I added any more sounds, I created a master fader and corrected the volume on the sounds so they weren't going over -10db. After some compressors we bounced the tracks to create the two final pieces, one with narration and one with out.

As recommended I listened to my sound piece and marked all the points that I could add folly sound too.
With the sounds I had already collected I tried to create the sounds I needed, being rippling grass, door opening, some footsteps, someone going down a ladder, someone falling onto floorboards (thud).

Unfortunately I was unable to distort the sounds to a believable degree and didn't have enough time to record anymore sounds. However the final piece is still good but it just needed that little bit more to be better. There are also certain noises that are too loud and I had to compress them so the sound didn't reach over -10db. However I feel that the compressor has effected my sound, muffled/distorted it in a way. To me it's quite noticeable but I'm not sure if it's as bad as I think.

Final with Narration

Final Without Narration

Wednesday, 15 October 2014

Auxiliary Tracks


Auxiliary tracks are essentially and extra track to put effects on and be able to control them without effecting the original track and being able to distort multiple track at one time, in the same way.

Creating a new track and selecting Aux I/O will create a new clean auxiliary track. Selecting inserts, such as reverb, on the auxiliary track will keep your other tracks normal till you wish for it to spill into the chosen tracks.

Notes:
Compressor/Limiter insert is very good for audio with a large range (use subtly).




Third Professional Sound Lesson

We were taught these:

Bassy sounds = Omnidirectional

High sounds = Easy to locate

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Saturday, 11 October 2014

Pyscho-Geography Feedback

After presenting my Pyscho-Geography work to the class, Leah gave some feeback on my work that i produced.

She suggested presenting the album of images in a different way that's more a efficient/eye pleasing when presenting it. Like a presentation slideshow or video slideshow with a narration of my journey. However, after looking around on blogger to try and improve the presentation of my work, I found a gadget for slideshows. Sadly, I couldn't get it to work so I kept it the same way it is.


She also suggested not to put landscape images into the presentation, meaning my one panorama image. However, being a landscape photographer I prefer to shot landscape images which is why they are in the this project. Overall, Leah really liked my work and thought I had grasped the concept of Pyscho-Geography.

Friday, 10 October 2014

Pyscho-Geography

Our task was to pick a path never walked before and document every new experience or something that people would normally ignore. I decided to choose a road I've been driven down a lot, but never walked and doing so I noticed some new things, small and big. 


I also enjoyed the walk itself, as the rain made the clouds dark and but colourful later on in the evening. 



Studio Shoot - Ideas and Roles

Starting off with studio ideas, after a couple of group meetings we have defined the groups idea with all round help and putting smaller ideas together. Eventually we came up with a brief synopsis of what will be happening in the final piece:

We open in a prison cell type room resembling that of a mental asylum. There is a distinct lack of colour in the room everything being grey or the colour is toned down. The décor of the room hints at this being an unforgiving no creative place heavy. There is no sense of personality or flare around the furniture is basic with textbooks and a few old VHS tapes placed around the room. 

You hear a door being opened and the character being thrown into the cell and the door shuts behind them. The character is wearing a straight jacket. You hear a voice stating “you can’t come out come out until you learn to be less creative”


Not liking the cell in the few seconds they have been in there the character brakes out of the straight jacket and begins to peel away at the wallpaper. As they do this they see a glimpse of light coming through the torn paper. It provokes them to break through the wall where they fall into room full of boxes witch are displaying work from digital film and screen arts. The camera pans up and you see the whole thing is just a set to advertise the course.

After our gathering of initial ideas with discussed roles that everyone wanted to take on. Sadly the people who didn't arrive at the meeting didn't get to choose what they wanted but hey, that's life. Once we had all put our names down for selected roles the producer, Laura, assigned tasks to people so we all had a part in completing the preproduction pack. 

PRE PREP DATES
11/10/14 - Treatment ( To be done by Laura) DONE
13/10/14 - First draft of script ( To be done by nick )
15/10/14 - final draft of script ( To be done by nick )
17/10/14 - Story boards, shot list and floor plans ( To be done by chloe
)
21/10/14 - shooting schedule ( To be done by Kat )
21/10/14 - Prop list and Budget ( to be done by Leanna)
21 /10 / 14 - Risk assessment ( to be done by charlie )
21/10/14 - Set design ( to be done by Leanna)
21/10/14 - call sheet/release forms ( to be done by Laura )
22/10/14 - All pre production work from all members emailed to me so i can print it out and put it in a folder
23/10/14 - Pre production pack handed into Rosie for shoot approval